Your callouts, on screen, on the map you are actually on — picked automatically the moment a match loads. Plus a 1v1 timer built for improving chase, and a place to make and share designs for it.
Windows · runs on Overwolf, beside Dead by Daylight
Fog Companion reads the screen to know what is happening. It touches neither the game’s files nor its memory.
If you already scrim
Use the standard callouts, or agree your own and build the pack here in minutes.
If you want to get there
Pick the callouts up by seeing them in a match, not by memorising a chart first.
Team Management
Your Discord server, running your scrims. The roster, the roles and the rules you already have — put to work.
Without Fog Companion
The match on one screen, the callouts on a second, the clock on your phone. All three matter during a chase, and only one of them is where you are looking.
DEAD BY
DAYLIGHT
Nothing on it
02:14
Game
Second monitor
Phone
With Fog Companion
The callout graphic for the map that loaded, and a chase clock that starts and stops itself — both on the match, neither asking you to look away.
DEAD BY
DAYLIGHT
Both overlays on it
Callout graphics so nobody has to describe where they are, a chase timer that starts and stops itself, and OBS automation to make the stream follow your game.
The right map, picked for you
Fog Companion reads which map you loaded into and puts the callout graphic on screen — no alt-tab, no second monitor.
Stack packs like Minecraft resource packs
Run several at once. Each pack only replaces the maps it actually covers — you pick which wins.
Draw your own in the Studio
A full map editor in the browser. Block out walls, name the areas, set one palette for the pack.
A 1v1 timer that reads at a glance
Chase timers for both sides that start and stop themselves — see how, below.
Timer themes, made and shared
The overlay is HTML and CSS, with an editor built in. Try any published theme before you commit.
OBS switches scenes with you
Connect OBS once and Fog Companion swaps your scene the moment the game does — lobby, loading, in the trial.
Straight into a running game
Pick something in the Hub and it's in the app instantly. No restart, no files to copy.
Your 1v1 timer, one loop
AUTO START
SWING
Any other killer
CHASE
AUTO STOP
DOWN
REPEAT
This is what your 1v1 timer is watching for — a Swing, a Rush, a Blink, a Crouch — on either side. It starts itself, and it stops itself. Blight and Nurse are detected automatically.
Create your own callout pack. Either start from Fog Companions standard callouts or make your own entirely. Already have one? Create an Upload pack and share your already done work.
Pick the colours and the typeface once. Every map in the pack is drawn from those same values, so the whole set matches on its own — nobody has to keep fifty drawings in step by hand.
Both stores are open without an account — look at everything, then decide whether you want one.
Explore community packs
Whole sets of callout graphics, drawn by players and published here. Install one and the app puts the right map up by itself — no naming, no folders, nothing to keep in sync.
Explore community themes
The chase timer is HTML and CSS, so its look is somebody's design rather than ours. Try any of them against a live clock, then send one to a running game.
With support by
Install the overlay, play a match, and see whether you ever want to go back. The account is free and only matters once you want other people’s work in your game.
Windows · runs on Overwolf, beside Dead by Daylight
Fog Companion reads the screen to know what is happening. It touches neither the game’s files nor its memory.
Stuck, or something looks wrong?
Support for Fog Companion happens in the Discord — bugs, questions about a pack, and whatever the overlay just did. It is the fastest way to reach somebody who can look at it.